![]() Furthermore, the fact that the SF character models and game engine were obviously recycled from Street Fighter IV meant that people who disliked that game and its engine immediately knew to give this one a pass, and even those who liked it had grown a little fatigued with it by that point (having played the previous 5 editions of said game). ![]() ![]() This game, naturally, leaned more heavily toward SF mechanics, which meant that ardent fans of Tekken's saw no reason to buy this game outside of brand loyalty. Audience-Alienating Premise: The general idea of combining Tekken and Street Fighter in one game raised an immediate eyebrow from fans of both, because it was extremely unlikely that either Capcom or Namco would be able to faithfully combine the two vastly-different mechanics (a 3D fighting game with 8 way movement and a 2D fighter, respectively).
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